Dungeon rampage archer

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I hope someone using pets will also give feedback. too bad she doesn't keep distance from enemies. with the shokwave skill she can inflict damage to multiple enemies. And she does a fair damage.Īs expected, the fire mage does the best damage, but it is hard to keep alive. well I found that bows are better than crossbows (exactly oposite of swords). My nature mage is skilled on ice magic mostly, and she does damage to close gathered groups of enemies, and the ranger. My melee is skilled in 2 handed weapons (because of the crushing blow skill wich is super against large groups of monsters) My combat mage is skilled in lighning damage and it does huge amounts of damage on enemyes.

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Perhaps later in the game I'll turn back and take her And there is at least one quest that can't be done without her. When I'll go to the next level of dificulty I'll get myself a pet.Īlso I regret that I didn't start with a nature mage so I can't get Finala (I would have 2 combat mages). ex doors that open if you have nature magic of level 27 or more) Such I can explore each class depended door (doors wich open only if you hit them with an attack of a specific class or level. I find it the best combination for the first level of dificulty. Well, my party looks much like GreyRiot's army.Ī combat mage (my main), a melee figter, a ranged fighter, and a nature mage.

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